Advanced BITs do more damage.Įvery time you are targeted, part of the energy is channeled into your heavy autocannon. Launch the BIT to any visible location where it releases a powerful explosive blast. Send the BIT to a damaged robotic ally and repair it. While Overdrive is active, break through walls and cover while moving. When targeted by an attack, the enemy has a chance to panic. When Overdrive is active, Standard Shots do not incur recoil penalties.Įquipped Heavy Weapons deal +2 damage and have increased area of effect.Īttack any enemy within movement range with a powerful melee attack. Gain a point of armor and always provide high cover to all adjacent squadmates. Multiple Standard Shots incur a small recoil penalty. Take three actions this turn, and no action is turn-ending. This unit is immune to fire and poison effects.Īttempt to remotely breach security on a network access point with your SPARK BIT. The lowest rank is Squire, the equivalent of Squaddie. There are no Rookie SPARKs as they are built in the lab, not recruited. SPARKs feature unique ranks, and some extra, passive, abilities. SPARK BITs will upgrade automatically based on the tech level of the unit's armor, unlike the GREMLIN which has a separate upgrading path. SPARKs can be upgraded to have Plated Armor, which gives more health and 2 armor points, and further into Powered Armor, which maximizes the unit's health and provides 3 armor points. Their default armor provides a single armor point. SPARKs have a unique type of armor upgrade system that is separate from human soldiers. The SPARK's BIT is able to carry a single Heavy Weapon for use during combat, and can be used to Hack security towers and terminals, albeit with a relatively low tech score. All SPARKs are automatically equipped with jump jets, allowing them to ascend any vertical distance without the need for a climbing aid like a ladder or pipe.Ī SPARK uses a Heavy Autocannon as their primary weapon, and a SPARK BIT, a robotic drone similar to a GREMLIN, as a secondary weapon. Unlike MECs, however, SPARKs are fully mechanical and are immune to mental effects such as Disoriented along with immunity to Burning and Poisoned. (In the War of the Chosen expansion, you can apply weapon upgrades to the primary weapon.) They also do not receive defense bonuses from cover. They cannot equip utilities or receive weapon upgrades as a result. Like MECs, SPARKs have their own weapon and armor type, and cannot equip weapons/armor that are available to normal soldiers, and vice versa. Their abilities can make them into a highly defensive/supportive unit, or a close combat damage dealer. SPARKs are large, bulky units similar to the MECs of XCOM: Enemy Withinin that they are large mechanical units with a large health pool and heavy weaponry at their disposal. These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad. In comparison to the well-kept original SPARK, derelict MECs are notably rusty with their paint clearly peeling off. They are painted black, have a skull-like head with red eyes, and wear an armored vest with red trim along with padding on the legs. Like the ADVENT MEC, it has three digits on each hand two fingers and a thumb.ĭerelict MECs, exclusive to the Lost Towers mission, have several notable differences from the original SPARK. Its head is similar to that of a Gremlin, albeit with a speaker in place of the stun gun and a blue light that lights up when it speaks. A pair of glowing devices can be seen in the shoulders (presumably servomotors for the arms). Its wrists, shoulders and knees are decorated with yellow and black caution stripes. The original SPARK is a large, bulkier version of the ADVENT MEC with pale yellow paint. We tend to see supportive relationships such as those with Bethesda and their modding community, but working side by side is a very unique situation and elevates this mod almost to the level of a DLC.Two versions of the SPARK appear in-game by default. The overhaul was so extensive that developer Firaxis has created a close development relationship with the newly named Pavonis Interactive, something not commonly found in gaming. We'll be sharing more in the coming weeks so stay tuned.įor those unfamiliar with the Long War, it was a very popular mod for XCOM: Enemy Unknown that lengthened the game's experience and dramatically altered how you handled your Soldier Classes. ![]() And the team has been working on something ambitious. Long War Studios, the development outfit responsible for great XCOM 2 PC content such as the “Alien Pack” and the “Perk” and “Laser Pack” mods, has a new name: Pavonis Interactive, and a new web site. Long War 2 is a mod for XCOM 2. Players can download the mod by visiting the Steam Workshop page.
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